Thursday, January 2, 2020

Video Games Help Build Trust And Teamwork - 4085 Words

Over the years there has been a huge controversy over video games; the number one being the effect on the development of children, and this seems to be used a lot as a way to stigmatize gaming as something entirely destructive. In general, there are many misconceptions about video games. The Entertainment Software Association estimates that around 60% of Americans, around 145 million people in all, currently play some type of video game. Despite the common view of video games as being for kids, the average age of a video game player is actually around 29 years old. While most of the media and research available on video games is geared towards the potential for video game playing to have a negative impact, there is significant research†¦show more content†¦Video game training methods have become increasingly popular among large companies. â€Å"†¦a recent survey reported that IBM managers used lessons learned from online games to promote teamwork in their real jobs (Chun-Chia Lee, et al – 1).† IBM is not alone. Other companies have started to use video games for training too. According to CBS News, massive multinational companies such as Fidelity Investments, Royal Dutch Shell, and Coca Cola have invested millions in video game training materials in courses. The fact that such profitable and successful companies have been willing to not only test these methods, but continue to invest millions of dollars in using them to train their personnel, is a testament to the effectiveness of how video games can improve communication skills. Video games are also being used to increase problem-solving skills. For example, Florida State University and the University of Luxembourg, created a study in which they used a stealth assessment tool embedded in a game, to collect data on its users. They called this game Use Your Brainz , a slightly modified version of Plants vs. Zombies 2. Plants vs. Zombies 2 is a free-to-play tower defense strategy game, where your objective is to defend your territory from the enemy. This is normally achieved using defensive structures, which are either on or along the enemy zombie’s path. The modified game was used to test middle-school students on their problem-solvingShow MoreRelatedVideo Games And Its Effects On Education Essay1665 Words   |  7 PagesMs. Booth College Prep English 22 November 2016 Video Games In Education Current education systems are failing to give learning material to students in a way that they understand. Most students don’t care about their education because they think it’s boring and unnecessary. Students feel if the homework or lesson is too hard they won’t give it their best work. We should use video games as a new source of teaching. Students can benefit from video games because it’s a fun interactive way of learningRead MoreThe Great Game Of Life1162 Words   |  5 Pagesand be the best in the competitive world. Simmons is one such organization that has proven how important it is to initiate, implement and sustain the vision of the company with teamwork, care and communication. The Great Game Of Life (GGOL) program was initiated with the objective of promoting individual growth and to help individuals make healthier choices so that they can live a better life through selecting growth and overcoming fear. Development of a profitable organization depends on the outcomeRead MoreLanguage As A Tool Of Oppression1458 Words   |  6 Pagesinformation, film, multi-media/trans-media and gamification. (Learning by video games) These digital technologies now play a huge role in developing different roles in a child’s life. The written word in all its forms are only one type of seen language. Body language, sign language the language of demonstration and new digital multi-media are all seen languages. Seen language plays an important role in childhood development and also can help develop roles amongst students such as social, academic, diverseRead MoreThe Case Study Refers That â€Å"Aspiraid Company Took The Chance1194 Words   |  5 PagesThe case study refers that â€Å"Aspiraid Company took the chance to help Frank Fleming, a fan who got a headache when he missed the baseball game of Bowling Green Yardbirds. After Frank Fleming started to complain and his videos went viral, the company acted in the situation by giving to him two tickets and a private car ride to the next game. The company public relations team took advantage of the situation to create promotions of their brand, and now they want to expand their marketing overseas, especiallyRead MoreThe Importance Of Teaching For The Success Of The Team And The Athletes Involved1601 Words   |  7 Pagesshaping coaches today takes creativity and new technology to stay current with the ever changing landscape of sports. The importance of educating coaches is vital to the success of the team and the athletes involved. Having a strong foundation to build the team on starts with a coach who has taken the time to learn about all the resources available to have more tools to teach. Everyone has a role to play in achieving a successful team. Establishing an information flow that starts at the top, andRead MoreThe Benefits Of Video Games4102 Words   |  17 Pagescontroversy over video games; the number one being the effect on the development of children, and this seems to be used a lot as a way to stigmatize gaming as something entirely destructive. In general, there are many misconceptions about video games. The Entertainment Software Association estimates that around 60% of Americans, around 145 million people in all, currently play some type of video game. Despite the common view of video games as being for kids, the average age of a video game player is actuallyRead MoreP3 Explain The Skills And Pe rsonal Qualities1492 Words   |  6 Pagessee an example of this when they would visit a family after the death or injury of a loved one where they must go in and communicate appropriately. Example ï‚â€"We saw a good example of communication in the ‘Coppers Series 1 - Episode 2 – Traffic’ video where one the Police officers had to go in and speak to an elderly man who had not so long ago lost his partner due to a car collision. ï‚â€"The police officer went into the situation using the best type of communication for the scenario showing sympathyRead More Adventure Education and Wilderness Sports1275 Words   |  6 Pagesfood or video games. Other people blame the physical education systems in schools. Many people believe that physical education is not doing enough to help children and younger generations develop healthier habits. There is no doubt that society needs to change from being unhealthy and overweight to physically active and healthy, but many changes need to be done in society to do so, and making adjustments to physical education must be done. Physical education exists in schools to help studentsRead MoreBsbwor502B949 Words   |  4 PagesSection 2 Develop Team Cohesion and Facilitate Teamwork Page 41 Time/Distance/Number/Events are all measure of Quantitive data? Give an example of this working in your current workplace (3 sentences max). What will you measure? How will you measure it and analyse the results? Page 42 People’s opinions are measures of Qualitive data? Page 43 Communication could happen where eg meetings. Give four other examples Page 44 List five good role model examples Page 46 What is aRead MoreSports Participation Of The World2449 Words   |  10 Pagesdegree of interaction with other individuals, which improves interpersonal relationships, establishes the basis for trust and builds teamwork skills that generate gains in social cohesion. Social cohesion, in turn, is fundamental to building social capital. Sport works by constructing associations of people that constitute social networks with a defined purpose. These networks generate trust and a willingness to interact with others outside of sport.† This quote also supports this point because the more

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